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	<title>dastardlybanana.com</title>
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	<description>Dastardly Banana Productions</description>
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		<title>FPS Constructor 1.1.2!</title>
		<link>http://dastardlybanana.com/wp/?p=335</link>
		<comments>http://dastardlybanana.com/wp/?p=335#comments</comments>
		<pubDate>Wed, 27 Jun 2012 20:48:05 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[FPS Constructor]]></category>
		<category><![CDATA[Weapons System]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=335</guid>
		<description><![CDATA[FPS Constructor 1.1.2 just went live on the asset store! Version 1.1.2 &#8211; Submitted June 27, 2012 Features -Added prone support (uncheck &#8216;use prone&#8217; on Character motor to deactivate) -Added crawl sounds to EffectsManager, for use when prone (no sounds are currently defined, but they can be). -Added new script with custom editor to make [...]]]></description>
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		<title>FPS Constructor Version 1.1 Live!</title>
		<link>http://dastardlybanana.com/wp/?p=324</link>
		<comments>http://dastardlybanana.com/wp/?p=324#comments</comments>
		<pubDate>Wed, 09 May 2012 17:43:55 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[FPS Constructor]]></category>
		<category><![CDATA[Weapons System]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=324</guid>
		<description><![CDATA[It&#8217;s been a long time coming (unfortunately delayed by school), but the 1.1 version is finally out! It&#8217;s the biggest update since 1.0, with mobile compatibility, new sway mechanics, a new input system, better control of the player, and much more! I&#8217;m actually really excited about the static variables to control the player (whether they [...]]]></description>
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		<title>New Video</title>
		<link>http://dastardlybanana.com/wp/?p=316</link>
		<comments>http://dastardlybanana.com/wp/?p=316#comments</comments>
		<pubDate>Wed, 18 Jan 2012 23:33:03 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=316</guid>
		<description><![CDATA[]]></description>
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		<title>FPS Constructor 1.0 Released!</title>
		<link>http://dastardlybanana.com/wp/?p=310</link>
		<comments>http://dastardlybanana.com/wp/?p=310#comments</comments>
		<pubDate>Sat, 31 Dec 2011 16:23:49 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[FPS Constructor]]></category>
		<category><![CDATA[Weapons System]]></category>
		<category><![CDATA[1.0]]></category>
		<category><![CDATA[Asset Store]]></category>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Custom Editors]]></category>
		<category><![CDATA[FPSConstructor]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=310</guid>
		<description><![CDATA[Description The FPS Constructor is an easy to use system for making First Person Shooters. Create any weapon you could imagine, from an automatic rifle to an orbital laser, and have them working in minutes! Simple to use, but flexible enough to make the game YOU want to make. You can easily make a modern [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>1.0 Preview Video</title>
		<link>http://dastardlybanana.com/wp/?p=284</link>
		<comments>http://dastardlybanana.com/wp/?p=284#comments</comments>
		<pubDate>Fri, 15 Jul 2011 19:00:02 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[CubeShooter 2]]></category>
		<category><![CDATA[FPS Constructor]]></category>
		<category><![CDATA[1.0]]></category>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[flamethrower]]></category>
		<category><![CDATA[FPSConstructor]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Weapons]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=284</guid>
		<description><![CDATA[The 1.0 version of the FPS Constructor is nearing completion, so I started work on a demo scene and put together this video to show it off along with some of the new features. You can see the new support for flamethrowers and charge weapons along with quite a few other, smaller, features. Charge weapons [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Spawn Controller Package Released!</title>
		<link>http://dastardlybanana.com/wp/?p=277</link>
		<comments>http://dastardlybanana.com/wp/?p=277#comments</comments>
		<pubDate>Sat, 04 Jun 2011 17:27:08 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=277</guid>
		<description><![CDATA[We here at Dastardly Banana are proud to announce that our second package is now available for sale on ActiveDen! The Spawn Controller package makes it absurdly easy to control and configure the way enemies or objects are spawned in your game. We hope you enjoy, and of course feel free to give us your [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>FPS Constructor .99 Status</title>
		<link>http://dastardlybanana.com/wp/?p=274</link>
		<comments>http://dastardlybanana.com/wp/?p=274#comments</comments>
		<pubDate>Fri, 20 May 2011 20:24:33 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Weapons System]]></category>
		<category><![CDATA[.99]]></category>
		<category><![CDATA[flamethrower]]></category>
		<category><![CDATA[FPSConstructor]]></category>
		<category><![CDATA[Unity3]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Weapons]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=274</guid>
		<description><![CDATA[I&#8217;ve been getting asked pretty regularly when the next version of the FPS constructor is going to come out. Unfortunately, due to the amount of features and how tight my schedule is (with the free package not necessarily being my top priority) I do not have a release date for it. I can say that [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>New Test Video / Road to 1.0</title>
		<link>http://dastardlybanana.com/wp/?p=271</link>
		<comments>http://dastardlybanana.com/wp/?p=271#comments</comments>
		<pubDate>Wed, 23 Feb 2011 13:30:18 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=271</guid>
		<description><![CDATA[The 1.0 version of the FPS Constructor is now well into production, with the addition of more natural movement (look sway/walk animations/ etc) and better impact effects. I can&#8217;t say when the update will be out yet; I&#8217;m trying to get as much finished before heading out to GDC next week, but there&#8217;s a lot [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Another Video (New Features)</title>
		<link>http://dastardlybanana.com/wp/?p=267</link>
		<comments>http://dastardlybanana.com/wp/?p=267#comments</comments>
		<pubDate>Wed, 16 Feb 2011 20:05:41 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=267</guid>
		<description><![CDATA[I&#8217;ve been working to improve the recoil on the weapons &#8211; making them return to their initial position and adding some horizontal recoil &#8211; so I made a video showing it off (along with new support for reload sounds, models, and animations). I actually got used to not having reload sounds up to this point, [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
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		<title>Video Time!</title>
		<link>http://dastardlybanana.com/wp/?p=253</link>
		<comments>http://dastardlybanana.com/wp/?p=253#comments</comments>
		<pubDate>Wed, 19 Jan 2011 01:00:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[CubeShooter 2]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Weapons System]]></category>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[CubeShooter]]></category>
		<category><![CDATA[Ruins]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Weapons]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://dastardlybanana.com/wp/?p=253</guid>
		<description><![CDATA[I&#8217;ve been testing some weapon models and environmental effects, so I figured I would post some videos of what&#8217;s new. Namely; a couple new weapons and a new desert environment, intended for a super-secret future project. The weapons are a MAS-36 (bolt-action rifle), Spas-12 (shotgun), and M79 (grenade launcher).]]></description>
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