We here at Dastardly Banana are proud to announce that our second package is now available for sale on ActiveDen! The Spawn Controller package makes it absurdly easy to control and configure the way enemies or objects are spawned in your game. We hope you enjoy, and of course feel free to give us your feedback.
Here’s a brief demo video showing off the basics:
Here’s the feature list from Active Den:
[*]Powerful, simple in-editor system allows you to organizes the way enemies spawn in your game and makes designing and building enemy encounters easy and painless.
[*] Highly organized system keeps your project from becoming messy, and makes editing anything a breeze
[*] Thorough and easy-to-read documentation (with tutorial) included
[*] Includes a demo scene for reference and to display example configurations
[*] Scripting not required – Work entirely in the editor, using intuitive drag-and-drop. Perfect for designers who want to design, not code – or for tweaking things on-the-fly
[*] High degree of automation – the system detects spawners as you create them, tracks the enemies you spawn and does almost all the set up itself
[*] Easily collect user data – how long did the player take to finish wave 3? How many enemies did they kill?
[*] Built-in support for scripting – the package includes scripts built for the user to edit, with hooks into every system event. Write powerful scripts without ever having to dive into the package code!
[*] Create encounters both simple and complex – customize the behavior of each spawner individually from a variety of parameters.
[*] Designed to be easy to integrate into a variety of projects
[*] Continued support through free updates
And, if you want to get idea of the full range of functionality, you can also view the full documentation.
We hope you find it helpful!